AI Insights · Timothy · April 2024
Top 5 Boxing Games on iOS in Ecuador: Q1 2024 Performance
Explore the performance of the top five boxing games on iOS in Ecuador during Q1 2024, including trends in weekly downloads, revenue, and active users.
During the first quarter of 2024, the top five boxing games on iOS in Ecuador showed varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Boxing Star: Real Boxing Fight
Boxing Star: Real Boxing Fight experienced fluctuations in weekly revenue, peaking at approximately $157 in mid-March. Weekly downloads reached a high of 47K in the week of March 11, while active users saw a significant rise from 50K in late February to 124K by the end of March.
Real Boxing: KO Fight Club
Real Boxing: KO Fight Club maintained a stable revenue stream, averaging around $25 per week. Downloads spiked to 96K in the week of March 11, and active users increased from 33K in late February to 148K in mid-March.
WWE Mayhem
WWE Mayhem saw varied revenue, with a notable peak at $82 in mid-January. Downloads surged to 84K by the end of March, and active users grew from 69K in late February to 176K at the end of the quarter.
EA SPORTS™ UFC® 2
EA SPORTS™ UFC® 2 demonstrated a clear upward trend in both downloads and active users. Weekly downloads skyrocketed to 1.36M in mid-March, while active users peaked at 2.32M in the same period. Revenue also saw a significant increase, reaching $66 in mid-March.
Real Boxing 2
Real Boxing 2 showed consistent performance with revenue peaking at $19 in the final week of March. Downloads reached 183K in mid-March, and active users grew from 96K in late February to 270K by mid-March.
For more detailed insights and analysis, visit Sensor Tower.